Astonia United Wiki

Zone guides, class guides, potion lists, quest routing, and stat/mod explanations in one place.
17 zone guides 8 class guides 79 quests indexed
Zones Classes Potions Quests Stats & Mods

This page is meant to act like a practical wiki hub for Astonia United. It covers the major zone hubs, the full quest table currently wired in the repo, the live playable classes, potion families, and a plain-English glossary for the stats and item mods players ask about most.

Quest routing on this page is written as a quick wiki guide. When a repeatable or driver-based quest behaves slightly differently in-game, the in-game quest log is the final source of truth.

Zone Guides

Each zone has its own section below, with its quest list and quick finish notes directly under the zone guide instead of one giant combined quest table.

Cameron

Starter town, first story chain, seasonal NPCs 11 quests
  • Start early James, Gwendylon, Yoakin, Nook, Guiwynn, and Logain quests here.
  • Use Cameron to settle your base stats and class basics before pushing outward.
  • Seasonal characters also start their season path from Cameron.
Quest Giver Reward EXP Flags How To Finish
Lydia's Potion James 450 Repeatable Talk to James in Cameron, gather the potion objective named in the quest, then return to James to finish it.
Find the Magic Item Gwendylon 750 Repeatable Start with Gwendylon in Cameron, clear the required early mob/objective until the magic item drops, then bring it back to Gwendylon.
The Second Skull Gwendylon 850 Repeatable Talk to Gwendylon in Cameron, collect the second skull objective from the target area, then return to her.
The Third Skull Gwendylon 1,450 Repeatable Take the follow-up from Gwendylon, collect the third skull, and hand it back in at Cameron.
Kill the Foul Magician Gwendylon 1,750 Repeatable Talk to Gwendylon, kill the Foul Magician tied to the skull chain, then return to Gwendylon for the hand-in.
Bear Hunt Yoakin 2,000 Repeatable Get the quest from Yoakin in Cameron, kill the required bears, then return to Yoakin.
A Fool's Request Nook 2,150 One-time / story Talk to Nook in Cameron, complete the story errand he asks for, then go back to Nook.
Mages Gone Berserk Guiwynn 2,450 Repeatable Get the quest from Guiwynn in Cameron, kill the berserk mages named by the quest, then return to Guiwynn.
The Recipe for Happiness Guiwynn 3,000 Repeatable Talk to Guiwynn, collect the recipe ingredients or objective item from the quest route, then bring it back.
Knightly Troubles Logain 3,200 Repeatable Take the quest from Logain in Cameron, clear the knight-related problem or target, then hand it back to Logain.
The Unwanted Tenants Reskin 8,000 One-time / story Speak to Reskin in Cameron, clear the tenants from the target location, then report back.

Aston

Main midgame city, story hub, class progression, imperial chains 12 quests
  • Aston holds one of the biggest quest clusters in the game.
  • A lot of core progression NPCs, storage access, and transition quests flow through here.
  • If you are lost in the midgame, Aston is usually where the next chain restarts.
Quest Giver Reward EXP Flags How To Finish
Loisan's House Seymour 6,000 One-time / story Speak with Seymour in Aston, inspect or clear Loisan's House as directed by the quest log, then report back.
The Silver Skull Seymour 7,000 One-time / story Start with Seymour in Aston, recover the Silver Skull from the target route, and return it to Seymour.
Find Loisan Seymour 8,000 Repeatable Take the quest from Seymour, find Loisan in the linked story area, then return to complete the follow-up.
Jeepers Creepers Kelly 10,000 Repeatable Talk to Kelly in Aston, kill or collect the Creeper objective from the quest route, then go back to Kelly.
Underground Park Shrines Kelly Special / scripted One-time / story Speak to Kelly in Aston, visit and activate/clear the required Underground Park shrine steps, then return to Kelly.
In Search of Clara Kelly 10,000 One-time / story Talk to Kelly, find Clara through the linked zone route, then return once the story step is complete.
The Astronomer's Notes Gerassimo 10,000 Repeatable Get the quest from Gerassimo in Aston, collect the notes from the assigned route, and return them to him.
The Toughest Monster Sir Jones 20,000 One-time / story Take the quest from Sir Jones in Aston, kill the named monster for the stage, then return to him.
The Toughestest Monster Sir Jones 28,000 One-time / story Finish the upgraded Sir Jones monster challenge, then hand it back in Aston.
Wanted: Occult Staff Carlos 80,000 Repeatable Talk to Carlos in Aston, recover the Occult Staff from the quest target, then return it to Carlos.
Looking for Caligar Kelly 150,000 One-time / story Talk to Kelly in Aston, travel to the Caligar route as directed, then complete the hand-off chain.
The Emperor's Plaque Kelly 500,000 One-time / story Talk to Kelly in Aston, recover the Emperor's Plaque from the target route, then return it.

Swamp

Single-target bossing and Clara-linked progression 1 quests
  • Small zone, but the Swampbeast quest is an important progression checkpoint.
  • Bring sustain and enough offense to close out tougher swamp targets quickly.
Quest Giver Reward EXP Flags How To Finish
Slay the Swampbeast Clara 45,000 One-time / story Get the quest from Clara in the Swamp, kill the Swampbeast, then return to Clara.

Forest

Creature hunting, poison, repeat loops 3 quests
  • Forest quests lean hard into repeated mob clears and material collection.
  • Perception, poison answers, and stable clear speed all help here.
Quest Giver Reward EXP Flags How To Finish
Impish Bear Hunt William/Imp 25,000 One-time / story Take the hunt from William/Imp in Forest, kill the required bears, then return for the reward.
Praying Mantis Stew William 30,000 One-time / story Talk to William in Forest, gather the Praying Mantis objective items, then return them to him.
The Spider Queen Hermit 50,000 One-time / story Take the quest from the Hermit in Forest, kill the Spider Queen, then return to the Hermit.

Exkordon

Rogue / lockpick chain, robber content, utility progression 7 quests
  • Several Exkordon quests are repeatable or chain-dependent.
  • Expect item delivery, robber objectives, and lockpick-related progression.
Quest Giver Reward EXP Flags How To Finish
Earning the Lockpick Guildmaster Special / scripted Repeatable, Chain Repeat Start with the Guildmaster in Exkordon, complete the robber/lockpick trial objective, then return to continue the chain.
Extortion Guildmaster Special / scripted Repeatable, Chain Repeat Take the Exkordon follow-up from the Guildmaster, finish the extortion objective in the quest route, then hand it back in.
Price Fix Exposed Guildmaster 30,000 Repeatable, Chain Repeat Speak with the Guildmaster, gather the evidence or item needed to expose the price fix, then return it.
The Golden Lockpick Guildmaster 30,000 Repeatable, Chain Repeat Finish the final Guildmaster lockpick chain step and return to the Guildmaster in Exkordon.
Dirty Hands Sanwyn Special / scripted One-time / story Talk to Sanwyn in Exkordon, complete the dirty-work objective, then return to Sanwyn.
The Old Governor's Cross Skeleton 60,000 Repeatable Take the quest from the Skeleton in Exkordon, recover the old governor's cross, then return it.
Spider Poison Cervik 60,000 Repeatable Talk to Cervik in Exkordon, collect the required spider poison objective, and return to Cervik.

Below Aston 2

Smuggler chain and commander quests 3 quests
  • This zone is a compact repeat loop tied to the Imperial Commander chain.
  • Good place to finish repeatable objectives quickly once you know the route.
Quest Giver Reward EXP Flags How To Finish
Smuggler Book Imp. Commander 3,000 Repeatable Take the quest from the Imperial Commander in Below Aston 2, recover the Smuggler Book, then return it.
Contraband Imp. Commander Special / scripted One-time / story Talk to the Imperial Commander, clear the contraband objective from the smuggler route, then hand it back in.
Smuggler Leader Imp. Commander 6,000 Repeatable Take the quest from the Imperial Commander, kill the Smuggler Leader, then return for reward.

Nomad Plains

Nomad tribe story and high-value quest rewards 3 quests
  • Nomad Plains quests are fewer, but the rewards jump sharply.
  • These quests are more story-driven than the low-level Cameron chains.
Quest Giver Reward EXP Flags How To Finish
Join the Tribe Kalanur 20,000 One-time / story Speak to Kalanur in Nomad Plains, complete the tribe entry requirement, then return to finish the quest.
Searching Sarkilar Kir Laas 900,000 One-time / story Talk to Kir Laas in Nomad Plains, find Sarkilar through the story route, then return to Kir Laas.
A Golden Statue Kir Garan 750,000 One-time / story Get the quest from Kir Garan, recover the Golden Statue, then bring it back to him.

Brannington

Large city hub, grave/ruin quests, path into Arkhata 9 quests
  • Brannington is one of the biggest bridge zones into later content.
  • Several quest chains here unlock or point you deeper into Arkhata and Grimroot.
Quest Giver Reward EXP Flags How To Finish
The Jewels of Brannington Count B. Special / scripted Repeatable Talk to Count B. in Brannington, recover the missing jewels, then return them to him.
A Grolm's Spoils Brenneth 30,000 Repeatable Speak to Brenneth in Brannington, collect the Grolm spoils objective, then return to Brenneth.
A Thief's Loot Brenneth 30,000 Repeatable Get the quest from Brenneth, recover the thief loot from the target route, then return it.
A Necromancer's Notes Brenneth 30,000 Repeatable Take the quest from Brenneth, collect the necromancer notes, and bring them back.
A Rest Disturbed Spirit 120,000 Repeatable Speak to the Spirit in Brannington, clear the undead/rest-disturbed objective, then return to the Spirit.
Searching a Miner's Tool Broklin 120,000 Repeatable Talk to Broklin in Brannington, recover the miner's tool, and return it to him.
A Miner's Vengeance Broklin 120,000 One-time / story Take the Broklin follow-up, complete the vengeance objective, then return for the finish.
Finding Arkhata Guard 120,000 One-time / story Speak to the Guard in Brannington, reach Arkhata through the story route, then finish the hand-in.
Lux's Amulet Lux Special / scripted One-time / story Speak to Lux in Brannington, finish the linked story objective, and return for the Infinite Recall reward.

Grimroot

Mine chains, dwarf quests, mission hub, beacon quest 9 quests
  • This zone is the mine-heavy hub with several major dwarven quest chains.
  • Late-game utility quests and governor mission loops become important here.
  • Surveyor Hagan lives here for the beacon mission line.
Quest Giver Reward EXP Flags How To Finish
A Miner's Misery Dwarven Chief 550,000 One-time / story Speak to the Dwarven Chief in Grimroot, clear the first misery-stage mine objective, then return.
A Miner's Bane Dwarven Chief 700,000 One-time / story Take the next Dwarven Chief mine quest, finish the bane-stage target or item objective, then return.
A Miner's Anguish Dwarven Chief 900,000 One-time / story Continue the Dwarven Chief chain, complete the anguish-stage mine objective, then hand it in.
A Miner Lost Dwarven Chief 1,200,000 One-time / story Take the final Dwarven Chief mine-chain quest, rescue or recover the lost miner objective, then return.
Lizard's Teeth Dwarven Shaman 600,000 One-time / story Talk to the Dwarven Shaman in Grimroot, collect the required lizard teeth, then return them.
Collecting Berries Dwarven Shaman 700,000 One-time / story Take the Grimroot berry collection quest from the Dwarven Shaman, gather the berries, then return.
Elitist Head Dwarven Shaman 800,000 One-time / story Speak to the Dwarven Shaman, kill the required elitist target and recover its head, then hand it in.
Surveyor Hagan: Pent Missions Surveyor Hagan Special / scripted One-time / story Start with Surveyor Hagan in Grimroot, finish 25 Pentagram governor missions, then return to Hagan.
Surveyor Hagan: Mine Missions Surveyor Hagan Special / scripted One-time / story Start with Surveyor Hagan in Grimroot, finish 25 Mine governor missions, then return to Hagan.

Caligar

Obelisks, keyparts, Amazon progression 5 quests
  • Caligar quests chain into each other, so keep returning to the same NPCs.
  • This is one of the cleaner story-step zones: key parts, assembly, then invader cleanup.
Quest Giver Reward EXP Flags How To Finish
Fighting Styles Glori 150,000 One-time / story Get the quest from Glori in Caligar, complete the style/combat objective, then return to Glori.
Obelisk Hunt Glori 150,000 One-time / story Talk to Glori, find and complete the obelisk objective, then report back in Caligar.
Find the Keyparts Glori 150,000 One-time / story Take the keyparts quest from Glori, collect every key part needed, then return to Glori.
Assemble the Key Glori 150,000 One-time / story After collecting the key parts, complete the assembly step and return to Glori.
Amazon Invaders Homdem 150,000 One-time / story Speak to Homdem in Caligar, kill the Amazon invader targets, then return for the reward.

Arkhata

Large story city, monk path, item recovery, advanced quests 14 quests
  • Arkhata has one of the densest high-level quest clusters in the game.
  • Expect more travel, named NPC turn-ins, and chained item objectives.
Quest Giver Reward EXP Flags How To Finish
Rammy's Crown Rammy 140,000 One-time / story Talk to Rammy in Arkhata, recover his crown, and return it to him.
Dk's Bracelet Jaz 140,000 One-time / story Speak to Jaz in Arkhata, recover Dk's Bracelet, then return it to Jaz.
Queen Fiona's Ring Queen Fiona 160,000 One-time / story Take the quest from Queen Fiona, recover her ring, and return it to complete the story step.
A Shopkeeper's Fright Ramin 200,000 One-time / story Talk to Ramin in Arkhata, clear the threat or objective scaring the shopkeeper, then return.
The Monks' Request Johnatan 100,000 One-time / story Speak with Johnatan in Arkhata, complete the monk-linked objective, then go back to Johnatan.
The Book Eater Tracy 200,000 One-time / story Take the quest from Tracy in Arkhata, kill or recover the Book Eater objective, then return.
Entrance Passes Rammy 150,000 One-time / story Talk to Rammy, collect the required entrance passes, then return them to him.
The Source Jada 300,000 One-time / story Speak to Jada in Arkhata, find the source the quest refers to, then return to Jada.
Ceremonial Pot Pot Maker 140,000 One-time / story Talk to the Pot Maker in Arkhata, recover the ceremonial pot, and bring it back.
The Lost Secrets Thai Pan 140,000 One-time / story Speak to Thai Pan, recover the lost secrets item or objective, and return it.
A Kidnapped Student Trainer 320,000 One-time / story Talk to the Trainer in Arkhata, rescue or recover the kidnapped student objective, then return.
The Traitors Clerk 320,000 One-time / story Speak to the Clerk in Arkhata, deal with the traitor objective, then hand it back in.
The Blue Harpy Hunter 170,000 One-time / story Take the quest from the Hunter in Arkhata, kill the Blue Harpy, then return for reward.
The Mysterious Language Johnatan 150,000 One-time / story Talk to Johnatan, gather the language-related objective, then return to him.

Earth Pents

Pentagram farming, stones, dread demons 0 quests
  • Earth Pents are the start of the pent grind loop.
  • Good place to learn pent pacing, kill control, and stone handling.
This zone currently has no quest-log entries in the quest table, so it works more as a farming, pent, or system zone than a standard quest hub.

Fire Pents

Fire-aligned pent farming 0 quests
  • Build around clear speed, survival, and efficient surround-hit routes.
  • Expect stronger pent pacing than the first pent layers.
This zone currently has no quest-log entries in the quest table, so it works more as a farming, pent, or system zone than a standard quest hub.

Ice Pents

Ice-aligned pent farming 0 quests
  • Keep an eye on immunity and movement control here.
  • Strong farming routes matter more than blind pulling.
This zone currently has no quest-log entries in the quest table, so it works more as a farming, pent, or system zone than a standard quest hub.

Hell Pents

Late pent grind, stronger demons, deeper reward loops 0 quests
  • Hell Pents are where route efficiency, damage, and survival all matter at once.
  • Seasonal characters can scale their Hell Pent mission path all the way to 400 here.
This zone currently has no quest-log entries in the quest table, so it works more as a farming, pent, or system zone than a standard quest hub.

Hell Pents II

Upper Hell pent route and best-run chasing 0 quests
  • This is the harder Hell follow-up zone used for top-end pent runs.
  • Players usually come here once their Hell Pents route is already stable.
This zone currently has no quest-log entries in the quest table, so it works more as a farming, pent, or system zone than a standard quest hub.

Ranked Arena

Rated 1v1, 2v2, and 3v3 PvP 0 quests
  • The arena system has its own monthly ladders and reward cycle.
  • Only exact level caps are allowed in rated arena brackets.
This zone currently has no quest-log entries in the quest table, so it works more as a farming, pent, or system zone than a standard quest hub.

Character Class Guide

These are the current live playable paths. Arch variants are upgrade flags layered onto the matching base class path.

Warrior

Frontline melee Dagger, Sword, Two-Handed, Gloves

Focus: Strength, Agility, Sword, Two-Handed, Attack, Parry, Tactics

Guide: Best for heavy armor, direct melee pressure, and stable PvE/PvP basics.

Hidden Bonuses: Hidden 12% damage reduction on incoming hits, plus +10% weapon value in Pent zones.

Mage

Pure spellcaster Staff, Dagger, Gloves

Focus: Wisdom, Intuition, Bless, Heal, Freeze, Magic Shield, Lightning, Fire, Pulse

Guide: Cloth user with the widest spell kit and the best scaling into caster gear.

Hidden Bonuses: Hidden +30% Fire and Flash damage bonus from the live elemental damage path.

Hunter

Melee utility / pet control Dagger, Sword, Two-Handed, Gloves

Focus: Strength, Agility, Hand to Hand, Dagger, Speed Skill, Tactics, Perception

Guide: Uses hunter utility and pet pressure, but still builds around melee uptime.

Hidden Bonuses: Hunter pets are a core class mechanic, and Hunters also get +10% weapon value in Pent zones.

Monk

Unarmed control fighter Hand to Hand / Gloves

Focus: Strength, Agility, Hand to Hand, Attack, Parry, Tactics, Immunity

Guide: Cloth user that plays like a fast melee bruiser. Gloves matter here.

Hidden Bonuses: Bless lasts 600 real seconds, Rage bonus is 30% stronger, and derived weapon value gets a hidden +60% boost below level 215.

Jin

Hybrid melee/caster Warrior-side weapons: Dagger, Sword, Two-Handed

Focus: Wisdom, Intuition, Agility, Strength, Bless, Fire, Lightning, melee core stats

Guide: Blends warrior and mage flags. Flexible but more gear-hungry than pure classes.

Hidden Bonuses: Bless lasts 600 real seconds, Lightning duration gets an extra hidden extension, and Jin does not use Rage or Tactics conversion bonuses.

Seyan

Hybrid burst class Dagger, Sword, Two-Handed, Gloves

Focus: Wisdom, Intuition, Agility, Strength, Bless, Freeze, melee support stats

Guide: Another warrior/mage hybrid path with strong scaling in mixed builds.

Hidden Bonuses: Lightning duration gets an extra hidden extension, Tactics feeds Sword/Two-Handed directly, and Tactics also gives extra PvE spell power versus NPCs.

Demon

Mage-path special class Staff, Dagger, Gloves

Focus: Wisdom, Intuition, caster stats, spell damage, Magic Shield, Fire, Lightning, Pulse

Guide: Functions like a mage-class special. Uses cloth gear, gets strong Pent spell bonuses, and is blocked from PvP zones.

Hidden Bonuses: +70% Fire/Flash/Pulse damage in Pent zones, +30% extra enhancer bonus on Pent stone/orb boosting, fixed Demon sprite, and blocked from PvP areas.

Golem

Monk-path special class Hand to Hand / Gloves

Focus: Strength, Agility, Hand to Hand, Attack, Parry, Tactics, mining support

Guide: Functions like a monk-class special. Uses cloth gear, mines faster, and stays allowed in PvP zones.

Hidden Bonuses: Minewalls break at 1.7x speed, master miners do not spend endurance in fast mining mode, fixed Golem sprite, and still counts as the monk-side hand-to-hand path.

Arch classes are not separate starting classes. They are the upgraded Arch versions of the matching path: Arch Warrior, Arch Mage, Arch Hunter, Arch Monk, Arch Jin, Arch Seyan, Arch Demon, and Arch Golem.

Leveling EXP Table

Astonia level progression follows the live fourth-root formula, so the level floor starts at level^4 total EXP. This table shows the EXP needed to reach each level from 1 to 215, plus the next-level target.

Level Total EXP To Reach Level Next Level At EXP Needed For Next Level
1 1 16 15
2 16 81 65
3 81 256 175
4 256 625 369
5 625 1,296 671
6 1,296 2,401 1,105
7 2,401 4,096 1,695
8 4,096 6,561 2,465
9 6,561 10,000 3,439
10 10,000 14,641 4,641
11 14,641 20,736 6,095
12 20,736 28,561 7,825
13 28,561 38,416 9,855
14 38,416 50,625 12,209
15 50,625 65,536 14,911
16 65,536 83,521 17,985
17 83,521 104,976 21,455
18 104,976 130,321 25,345
19 130,321 160,000 29,679
20 160,000 194,481 34,481
21 194,481 234,256 39,775
22 234,256 279,841 45,585
23 279,841 331,776 51,935
24 331,776 390,625 58,849
25 390,625 456,976 66,351
26 456,976 531,441 74,465
27 531,441 614,656 83,215
28 614,656 707,281 92,625
29 707,281 810,000 102,719
30 810,000 923,521 113,521
31 923,521 1,048,576 125,055
32 1,048,576 1,185,921 137,345
33 1,185,921 1,336,336 150,415
34 1,336,336 1,500,625 164,289
35 1,500,625 1,679,616 178,991
36 1,679,616 1,874,161 194,545
37 1,874,161 2,085,136 210,975
38 2,085,136 2,313,441 228,305
39 2,313,441 2,560,000 246,559
40 2,560,000 2,825,761 265,761
41 2,825,761 3,111,696 285,935
42 3,111,696 3,418,801 307,105
43 3,418,801 3,748,096 329,295
44 3,748,096 4,100,625 352,529
45 4,100,625 4,477,456 376,831
46 4,477,456 4,879,681 402,225
47 4,879,681 5,308,416 428,735
48 5,308,416 5,764,801 456,385
49 5,764,801 6,250,000 485,199
50 6,250,000 6,765,201 515,201
51 6,765,201 7,311,616 546,415
52 7,311,616 7,890,481 578,865
53 7,890,481 8,503,056 612,575
54 8,503,056 9,150,625 647,569
55 9,150,625 9,834,496 683,871
56 9,834,496 10,556,001 721,505
57 10,556,001 11,316,496 760,495
58 11,316,496 12,117,361 800,865
59 12,117,361 12,960,000 842,639
60 12,960,000 13,845,841 885,841
61 13,845,841 14,776,336 930,495
62 14,776,336 15,752,961 976,625
63 15,752,961 16,777,216 1,024,255
64 16,777,216 17,850,625 1,073,409
65 17,850,625 18,974,736 1,124,111
66 18,974,736 20,151,121 1,176,385
67 20,151,121 21,381,376 1,230,255
68 21,381,376 22,667,121 1,285,745
69 22,667,121 24,010,000 1,342,879
70 24,010,000 25,411,681 1,401,681
71 25,411,681 26,873,856 1,462,175
72 26,873,856 28,398,241 1,524,385
73 28,398,241 29,986,576 1,588,335
74 29,986,576 31,640,625 1,654,049
75 31,640,625 33,362,176 1,721,551
76 33,362,176 35,153,041 1,790,865
77 35,153,041 37,015,056 1,862,015
78 37,015,056 38,950,081 1,935,025
79 38,950,081 40,960,000 2,009,919
80 40,960,000 43,046,721 2,086,721
81 43,046,721 45,212,176 2,165,455
82 45,212,176 47,458,321 2,246,145
83 47,458,321 49,787,136 2,328,815
84 49,787,136 52,200,625 2,413,489
85 52,200,625 54,700,816 2,500,191
86 54,700,816 57,289,761 2,588,945
87 57,289,761 59,969,536 2,679,775
88 59,969,536 62,742,241 2,772,705
89 62,742,241 65,610,000 2,867,759
90 65,610,000 68,574,961 2,964,961
91 68,574,961 71,639,296 3,064,335
92 71,639,296 74,805,201 3,165,905
93 74,805,201 78,074,896 3,269,695
94 78,074,896 81,450,625 3,375,729
95 81,450,625 84,934,656 3,484,031
96 84,934,656 88,529,281 3,594,625
97 88,529,281 92,236,816 3,707,535
98 92,236,816 96,059,601 3,822,785
99 96,059,601 100,000,000 3,940,399
100 100,000,000 104,060,401 4,060,401
101 104,060,401 108,243,216 4,182,815
102 108,243,216 112,550,881 4,307,665
103 112,550,881 116,985,856 4,434,975
104 116,985,856 121,550,625 4,564,769
105 121,550,625 126,247,696 4,697,071
106 126,247,696 131,079,601 4,831,905
107 131,079,601 136,048,896 4,969,295
108 136,048,896 141,158,161 5,109,265
109 141,158,161 146,410,000 5,251,839
110 146,410,000 151,807,041 5,397,041
111 151,807,041 157,351,936 5,544,895
112 157,351,936 163,047,361 5,695,425
113 163,047,361 168,896,016 5,848,655
114 168,896,016 174,900,625 6,004,609
115 174,900,625 181,063,936 6,163,311
116 181,063,936 187,388,721 6,324,785
117 187,388,721 193,877,776 6,489,055
118 193,877,776 200,533,921 6,656,145
119 200,533,921 207,360,000 6,826,079
120 207,360,000 214,358,881 6,998,881
121 214,358,881 221,533,456 7,174,575
122 221,533,456 228,886,641 7,353,185
123 228,886,641 236,421,376 7,534,735
124 236,421,376 244,140,625 7,719,249
125 244,140,625 252,047,376 7,906,751
126 252,047,376 260,144,641 8,097,265
127 260,144,641 268,435,456 8,290,815
128 268,435,456 276,922,881 8,487,425
129 276,922,881 285,610,000 8,687,119
130 285,610,000 294,499,921 8,889,921
131 294,499,921 303,595,776 9,095,855
132 303,595,776 312,900,721 9,304,945
133 312,900,721 322,417,936 9,517,215
134 322,417,936 332,150,625 9,732,689
135 332,150,625 342,102,016 9,951,391
136 342,102,016 352,275,361 10,173,345
137 352,275,361 362,673,936 10,398,575
138 362,673,936 373,301,041 10,627,105
139 373,301,041 384,160,000 10,858,959
140 384,160,000 395,254,161 11,094,161
141 395,254,161 406,586,896 11,332,735
142 406,586,896 418,161,601 11,574,705
143 418,161,601 429,981,696 11,820,095
144 429,981,696 442,050,625 12,068,929
145 442,050,625 454,371,856 12,321,231
146 454,371,856 466,948,881 12,577,025
147 466,948,881 479,785,216 12,836,335
148 479,785,216 492,884,401 13,099,185
149 492,884,401 506,250,000 13,365,599
150 506,250,000 519,885,601 13,635,601
151 519,885,601 533,794,816 13,909,215
152 533,794,816 547,981,281 14,186,465
153 547,981,281 562,448,656 14,467,375
154 562,448,656 577,200,625 14,751,969
155 577,200,625 592,240,896 15,040,271
156 592,240,896 607,573,201 15,332,305
157 607,573,201 623,201,296 15,628,095
158 623,201,296 639,128,961 15,927,665
159 639,128,961 655,360,000 16,231,039
160 655,360,000 671,898,241 16,538,241
161 671,898,241 688,747,536 16,849,295
162 688,747,536 705,911,761 17,164,225
163 705,911,761 723,394,816 17,483,055
164 723,394,816 741,200,625 17,805,809
165 741,200,625 759,333,136 18,132,511
166 759,333,136 777,796,321 18,463,185
167 777,796,321 796,594,176 18,797,855
168 796,594,176 815,730,721 19,136,545
169 815,730,721 835,210,000 19,479,279
170 835,210,000 855,036,081 19,826,081
171 855,036,081 875,213,056 20,176,975
172 875,213,056 895,745,041 20,531,985
173 895,745,041 916,636,176 20,891,135
174 916,636,176 937,890,625 21,254,449
175 937,890,625 959,512,576 21,621,951
176 959,512,576 981,506,241 21,993,665
177 981,506,241 1,003,875,856 22,369,615
178 1,003,875,856 1,026,625,681 22,749,825
179 1,026,625,681 1,049,760,000 23,134,319
180 1,049,760,000 1,073,283,121 23,523,121
181 1,073,283,121 1,097,199,376 23,916,255
182 1,097,199,376 1,121,513,121 24,313,745
183 1,121,513,121 1,146,228,736 24,715,615
184 1,146,228,736 1,171,350,625 25,121,889
185 1,171,350,625 1,196,883,216 25,532,591
186 1,196,883,216 1,222,830,961 25,947,745
187 1,222,830,961 1,249,198,336 26,367,375
188 1,249,198,336 1,275,989,841 26,791,505
189 1,275,989,841 1,303,210,000 27,220,159
190 1,303,210,000 1,330,863,361 27,653,361
191 1,330,863,361 1,358,954,496 28,091,135
192 1,358,954,496 1,387,488,001 28,533,505
193 1,387,488,001 1,416,468,496 28,980,495
194 1,416,468,496 1,445,900,625 29,432,129
195 1,445,900,625 1,475,789,056 29,888,431
196 1,475,789,056 1,506,138,481 30,349,425
197 1,506,138,481 1,536,953,616 30,815,135
198 1,536,953,616 1,568,239,201 31,285,585
199 1,568,239,201 1,600,000,000 31,760,799
200 1,600,000,000 1,632,240,801 32,240,801
201 1,632,240,801 1,664,966,416 32,725,615
202 1,664,966,416 1,698,181,681 33,215,265
203 1,698,181,681 1,731,891,456 33,709,775
204 1,731,891,456 1,766,100,625 34,209,169
205 1,766,100,625 1,800,814,096 34,713,471
206 1,800,814,096 1,836,036,801 35,222,705
207 1,836,036,801 1,871,773,696 35,736,895
208 1,871,773,696 1,908,029,761 36,256,065
209 1,908,029,761 1,944,810,000 36,780,239
210 1,944,810,000 1,982,119,441 37,309,441
211 1,982,119,441 2,019,963,136 37,843,695
212 2,019,963,136 2,058,346,161 38,383,025
213 2,058,346,161 2,097,273,616 38,927,455
214 2,097,273,616 2,136,750,625 39,477,009
215 2,136,750,625 Level Cap -

Potion List

Grouped from the current potion and alchemy item files so players can quickly see what each potion family is for.

Core Potions

Potion Main Effect Notes
Healing Potion I / II / III Restores HP Small, normal, and big healing tiers.
Mana Potion I / II / III Restores mana Three mana-only restore tiers.
Combo Potion I / II / III / IV Restores HP, mana, and endurance The general all-purpose sustain potion line.

Utility Potions

Potion Main Effect Notes
Cure Poison Potions Removes poison Different versions target insect, artificial, magical, animal, or all poisons.
Security Potion Security-style utility effect Special utility potion with a distinct buff use.
Infravision Potion Infrared-style vision boost Useful in darker zones and utility play.
Light Potion 30 / 60 Bright light for 30 or 60 minutes Long-duration light source in potion form.
Forgetfulness Potion Special utility / reset behavior Rare utility potion rather than a normal sustain consumable.
Experience Potion +1.00% experience for 1 hour The standard experience buff potion from potions.itm.

Alchemy Potions

Potion Main Effect Notes
Warrior Super Potion Warrior-side alchemy reward Alchemy-crafted special potion line.
Mage Super Potion Mage-side alchemy reward Caster-side alchemy reward line.
Nice / Super Potion General alchemy reward Part of the crafted potion progression.
Sword / Two-Handed / Flash / Immunity Magical Potions Temporary skill boosts Come in many power tiers from the alchemy file.
API / LMI Potions Special potion lines Late alchemy consumables with stronger or rarer effects.
Alchemy Flowers Ingredient set for flower-based alchemy crafting See the flower list below for the named flower ingredients.

Event / Donor Potions

Potion Main Effect Notes
Reward Increase Potion +10% area 52 mining rewards for 60 minutes Area 52 specific reward booster.
10% Experience Potion Vendor Dispensed donor potion Vendor-based timed experience potion.
Exp and Resource Potion 20% exp and event resource boost Special vendor token purchase item.

Alchemy Flowers For Stat Potions

These are the named flower ingredients defined in the alchemy item file. Players usually run into them while learning the potion and alchemy side of the server.

Ingredient Type Notes
Adygalah Flower Alchemy ingredient flower.
Bhalkisa Flower Alchemy ingredient flower.
Chrysado Flower Alchemy ingredient flower.
Domari Flower Alchemy ingredient flower.
Elithah Flower Alchemy ingredient flower.
Firuba Flower Alchemy ingredient flower.
Ghethiye Flower Alchemy ingredient flower.

Stat Potion Durations

Name Duration
Azmey 60 minutes
Beelough 10 minutes
Ciuba 20 minutes
Dyelshi 30 minutes

Stat Potion Flower Legend

Code Flower Stat
A Adygalah Wisdom
B Bhalkissa Intuition
C Chrysado Agility
D Domari Strength
E Elithah Hitpoints
F Firuba Mana
G Ghethiye Endurance

Single Stat Potions

Potion Recipe Notes
Pulse D D G -
Dagger C C G -
Staff C D G -
Sword C C D -
Two-Handed C D D -
Attack B C D -
Parry A C D -
Perception B B G -
Stealth B B C -
Speed C C G Same combo as Dagger; code resolves Dagger first.
Freeze C G F -
Magic Shield E E F -
Flash B E F -
Fire D E F -
Immunity D D F -
Hand to Hand C D E -
Warcry B D G -
Tactics A B C -
Surround B C C -
Barter A B B -
Bless A B F -
Heal A B E -
Duration E F F -
Rage D D E -

Dual Stat Potions

Potion Recipe
Attack Pulse A B C F
Parry Pulse A B C G
Immunity Pulse F F G G
Attack Parry A B C D
Wisdom Tactics A A B D
Two-Handed Parry D D D E
Sword Parry C C C E
Sword Attack C C E E
Two-Handed Attack D D E E
Dagger Attack E E G D
Dagger Parry E F B C
Fire Magic-Shield F B A D
Flash Magic-Shield B B A D
Flash Fire B B F D
Flash Pulse B B F G
Fire Pulse F B A G
Magic-Shield Pulse D E F G
Sword Tactics A A E D
Immunity Tactics D F F G
Stealth Perception A A G G
Attack Tactics A B D D
Rage Tactics D D E C
Flash Immunity B D E F
Fire Immunity D D E F
Magic-Shield Immunity D E E F
Dagger Flash C G E F
Dagger Fire C D G F
Staff Flash C D E F
Staff Fire C D D F
Lightning Freeze B B F F
Fire Freeze A B F F
Warcry Freeze B D F G
Freeze Pulse D D F G

Tri Stat Potions

Potion Recipe
Sword Attack Parry A B C C D
Two-Handed Attack Parry A B C D D
Attack Lightning Immunity A A F F D
Attack Fire Immunity B B F F D
Intuition Wisdom Lightning B B A A F
Intuition Wisdom Fire B B A A D
Hitpoints Sword Rage E C C D D
Hitpoints Tactics Rage E E D B B
Attack Parry Immunity C D D E F
Hitpoints Rage Immunity E E G D A
Flash Magic-Shield Immunity B D E E F
Flash Magic-Shield Pulse B E E F G
Fire Magic-Shield Pulse D E E F G
Flash Immunity Pulse B D D F G
Fire Immunity Pulse D D D F G
Fire Magic-Shield Immunity D D E E F
Attack Parry Freeze C C D D F
Fire Freeze Pulse D E E F F
Fire Magic-Shield Freeze D D E F F
Lightning Freeze Pulse B C E E G
Lightning Magic-Shield Freeze B C D E E

Stats & Mod Guide

If you see these names on gear, potions, seasonal rewards, or wiki guides, this is what they mean in plain language.

Main Stats / WIAS

Stat / Mod Raisable What It Does
WIAS Term Short-hand players use for Wisdom, Intuition, Agility, and Strength together.
Main Stats Term Usually means the same four core attributes: Wisdom, Intuition, Agility, and Strength.
Stat Mods Term Gear or effect bonuses that add directly to stats like Wisdom, Fire, Attack, or Magic Shield.
Gear Mod Cap System The normal ceiling on how much item gear can push certain stats before special over-cap rules apply.

Power Pools

Stat / Mod Raisable What It Does
Hitpoints Yes How much damage you can take before dying.
Endurance Yes Stamina pool used by movement, actions, and some systems.
Mana Yes Spell resource pool.

Core Attributes

Stat / Mod Raisable What It Does
Wisdom Yes Main caster-side attribute used by many spells and derived formulas.
Intuition Yes Core magical / utility attribute that also feeds many skill formulas.
Agility Yes Feeds speed, melee skill formulas, and movement/combat responsiveness.
Strength Yes Feeds melee power, endurance-style scaling, and many combat formulas.

Derived Values

Stat / Mod Raisable What It Does
Armor No Damage reduction from gear and other derived effects.
Weapon No Raw weapon-side damage value from gear and mods.
Offense No Hit pressure / offensive rating derived from gear and stats.
Defense No Defensive rating from gear and stat formulas.
Light No How much light you emit.
Speed No Displayed movement speed value after gear and stat formulas.

Weapon Skills

Stat / Mod Raisable What It Does
Dagger Yes Primary dagger skill.
Hand to Hand Yes Glove / unarmed skill used by monks, golems, and H2H builds.
Staff Yes Main staff weapon skill.
Sword Yes Main one-handed sword skill.
Two-Handed Yes Main two-handed melee weapon skill.

Combat Support

Stat / Mod Raisable What It Does
Attack Yes Improves offensive combat performance.
Parry Yes Improves defensive melee performance.
Warcry Yes Warrior support skill.
Tactics Yes Strong general combat support stat for melee setups.
Surround Hit Yes Controls surround-hit performance and scaling.
Speed Skill Yes Main skill-side speed contributor.

Utility Skills

Stat / Mod Raisable What It Does
Bartering Yes Trade / shop related utility.
Perception Yes Detection-style utility stat.
Stealth Yes Sneak / stealth utility.
Regenerate Yes Health/endurance-style regeneration support depending on class rules.
Meditate Yes Mana recovery support.
Immunity Yes Resistance / protection stat.
Duration Yes Extends timed effects and support duration.
Rage Yes Damage / combat support stat for rage mechanics.
Resist Cold No Special derived resistance value.
Profession Yes Profession rank progression.

Spell Mods

Stat / Mod Raisable What It Does
Bless Yes Bless spell strength.
Heal Yes Heal spell strength.
Freeze Yes Freeze spell strength and control.
Magic Shield Yes Magic Shield strength.
Lightning Yes Lightning spell damage.
Fire Yes Fire spell damage.
Pulse Yes Pulse spell damage / scaling.

What Base Stats Feed Other Stats

This section comes from the live skill formula table. The listed base stats are the main attributes used by that skill or spell. If a stat repeats, that stat is weighted more heavily in the formula.

Primary Fighting Skills

Skill / Spell Base Stats Used
Dagger Intuition / Agility / Strength
Hand to Hand Agility / Strength / Strength
Staff Intuition / Agility / Strength
Sword Intuition / Agility / Strength
Two-Handed Agility / Strength / Strength

Secondary Fighting Skills

Skill / Spell Base Stats Used
Attack Intuition / Agility / Strength
Parry Intuition / Agility / Strength
Warcry Intuition / Agility / Strength
Tactics Intuition / Agility / Strength
Surround Hit Intuition / Agility / Strength
Speed Skill Intuition / Agility / Strength

Misc Skills

Skill / Spell Base Stats Used
Bartering Intuition / Intuition / Wisdom
Perception Intuition / Intuition / Wisdom
Stealth Intuition / Agility / Agility
Regenerate Strength / Strength / Strength
Meditate Wisdom / Wisdom / Wisdom
Immunity Intuition / Wisdom / Strength
Duration Intuition / Wisdom / Strength
Rage Intuition / Strength / Strength
Pulse Intuition / Intuition / Wisdom

Spells

Skill / Spell Base Stats Used
Bless Intuition / Intuition / Wisdom
Heal Intuition / Intuition / Wisdom
Freeze Intuition / Intuition / Wisdom
Magic Shield Intuition / Intuition / Wisdom
Lightning Intuition / Intuition / Wisdom
Fire Intuition / Intuition / Wisdom